In Proceedings of SIGGRAPH 2022 (Conference Papers), 2022.
A practical appearance model for iridescent feathers.
Computer Graphics Forum 41 (4) (Proc. EGSR 2022), 2022.
The first fiber scattering model based on physically plausible macro-, meso-, and microgeometry.
ACM Transactions on Graphics 39 (2), 2020.
A new computational woodworking technique enabled by analysis of features found in natural materials.
Proc. Vision, Modeling and Visualization, Rostock, Germany , 2019.
We enhance existing structured light phase shifting methods by using trigonometric moments.
Computer Graphics Forum 37 (2) (Proc. EUROGRAPHICS), 2018.
In this paper, we develop closed-form solutions for illuminating our iridescent scratch model with spherical and polygonal area light sources, bringing this effect within reach of real-time applications for the first time.
In Proceedings of British Machine Vision Conference (BMVC 2018), Northumbria University, Newcastle, UK, September 3-6, 2018, 2018.
In this paper, we present a reference database of time-resolved light echoes for non-line-of-sight sensing.
Proc. WSCG, 2017.
How well do various digital appearance representations perform at communicating the "touch and feel" of materials?
ACM Transactions on Graphics 36(6) (Proc. SIGGRAPH Asia), 207:1--207:14, 2017.
Many real-world surfaces are covered in fine scratches that diffract light in colorful ways. Our model seamlessly transitions between ray optics and wave optics to recreate this intricate effect.
Proc. Vision, Modeling and Visualization, Bayreuth, Germany, 2016.
A reflectance model for pile fabrics that you can "draw on" using your fingers, like velvet or Alcantara.
Computer Graphics Forum (Proc. EUROGRAPHICS), 2011.
We define the problem of physically displaying material appearance, and demonstrate a conceptual device that exhibits precisely controllable reflectance distributions by generating waves on a water surface.