Non-Line-of-Sight Reconstruction using Efficient Transient Rendering
Julian Iseringhausen, Matthias B. HullinACM Transactions on Graphics 39 (1), 2020.
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In this paper, we present an efficient renderer for three-bounce indirect transient light transport, and use it to reconstruct objects around corners to unprecedented accuracy.
Computational Parquetry: Fabricated Style Transfer with Wood Pixels
Julian Iseringhausen, Michael Weinmann, Weizhen Huang, Matthias B. HullinACM Transactions on Graphics 39 (2), 2020.
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A new computational woodworking technique enabled by analysis of features found in natural materials.