Non-Line-of-Sight Reconstruction using Efficient Transient Rendering
Julian Iseringhausen, Matthias B. Hullin
ACM Transactions on Graphics 39 (1), 2020.
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Abstract
Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this paper, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically-based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.Files
- Full Paper (PDF): IseringhausenEtAl-NLoS-TOG2020.pdf
- Video (MPEG4): IseringhausenEtAl-NLoS-TOG2020-video.mp4
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BibTeX Citation
@article{IseringhausenNLOS2020,
author = {Iseringhausen, Julian and Hullin, Matthias B.},
title = {Non-Line-of-Sight Reconstruction Using Efficient Transient Rendering},
year = {2020},
issue_date = {February 2020},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = {39},
number = {1},
issn = {0730-0301},
url = {https://doi.org/10.1145/3368314},
doi = {10.1145/3368314},
journal = {ACM Trans. Graph.},
month = jan,
articleno = {Article 8},
numpages = {14},
keywords = {Non-line-of-sight sensing, looking around corners}
}